YTA 2023 – Complementary Information

This page gathers the program overview, the learning objectives of the sessions and workshops held during the event.

Program Overview

Here is the program overview:

SESSIONS DURATION SESSIONS DURATION
Onboarding 6H Design Academy 4H
Trainer’s Attitude 2H Activity Management 4H
Adult Learning 2H Emotions in Learning 4H
Building Inclusive Experiences 4H Immersive Learning Experience 4H
Process Facilitation 4H Training Delivery 8H
Group Dynamics for Trainers 4H Delivery Practice 3H
Learning Space Design 4H Training Follow-up 4H
Training Design 8H Trainer’s Career Path 4H
WORKSHOPS DURATION    
Amusement in Training 2nd Edition – D&D 2H
Introduction to Calligraphy 2H
Everyday Coaching 2H
IMPROV your style 2H
Shoulder Massage 101 2H
Wake Your Creativity Up 2H

Event Sessions

Here bellow the learning objectives of all the sessions in the program:

SESSION LEARNING OBJECTIVES
YTA Onboarding By the end of the session participants are expected to :
– develop a sense of community;
– actively engage in the YTA experience;
– reflect on YTA onboarding process.
Trainers Attitude By the end of the session, participants are expected to:
– infer the role of a trainer in an organisation;
– provide a framework that helps build professional and ethical trainers’ attitude;
– engage in a self-development path from a trainer’s perspective.
Adult Learning By the end of the session, the learners are expected to:
– associate the adult learning principles with their own life experiences;
– describe fundamentals of experiential learning to their peers;
– illustrate a learning cycle scenario from a learner perspective.
Building Inclusive Experiences By the end of the session, participants are expected to:
– develop practical strategies for designing training programs that cater to diverse learning, cultural backgrounds, and preferences.
– implement strategies for addressing challenging situations related to diversity and inclusion in learning event.
Process Facilitation By the end of the session, participants will be able to:
– understand and accept the importance of planned facilitation in various processes through self-reflection;
– adapt collected practical knowledge to the future situations where facilitation will be needed;
– create own processes.
Group Dynamics By the end of the session, participants are expected to:
– understand the importance of space and process facilitation from a perspective of relationship management;
– understand a 2-level relationship management in a training program;
– analyse relationship development in a training program through a group dynamic model.
Learning Space Design By the end of the session participants are expected to:
– recognise the space design categories of an existing location that foster collaboration;
– illustrate concepts that uses the environment to support learning;
– design a learning space supporting the objectives of a training program.
Training Design By the end of the session, participants are expected to:
– analyse the development of training from an idea to a program;
– create training sessions’ out-line;
– design a learning experience that engages all kind of learners.
Design Academy By the end of the session, participants are expected to:
– design a learning program;
– develop a learning flow for that event;
– collaborate in a team of trainers.
Activity Management By the end of the session, participants are expected to:
– create a learning activity;
– fully engage their audience into the activity;
– run a complete debriefing activity;
– connect their activity as part of a learning session.
Emotions in Learning By the end of the session, the learners are expected to:
– become aware of the variety of emotions experienced in training;
– understand how different emotions affect the learning process and knowledge retention;
– create a learning activity that opens space for emotions;
– fully engage their audience into the activity.
Immersive Learning Experience By the end of the session, participants are expected to:
– describe the key characteristics of an immersive experience to third parties;
– analyse existing ILEs to discern their immersive elements and structure;
– design and run a YTA closing experience using ILE principles.
Training Delivery By the end of the session, participants are expected to:
– discover principles of training delivery;
– understand how active participation impact educational experience;
– explore training delivery methods;
– refine a training plan;
– practice training delivery.
Training Follow-Up By the end of the session, participants are expected to:
– acknowledge the role of follow-up in an educational process;
– understand the composing elements of a follow-up;
– collect a personal toolkit for their follow-up strategy.
YTA Career Path & Call for Action By the end of the session participants are expected to:
– collect applicable knowledge about various opportunities that exist from YTA and other organisations (Institutions, companies, NGOS…) towards trainers;
– develop their vision as a “professional-under-constant-development” in the training field, based and connected with the YTA follow-up plan;
– produce a contract for the first 3 years towards self-development in a field of non-formal education;
– initiate their own support network and utilize it during all phases of their development as trainers.

Workshops

Here bellow the learning objectives of all the sessions in the program:

WORKSHOP LEARNING OBJECTIVES
Amusement in Training 2nd Edition – D&D By the end of the workshop, participants are expected to deduce potential skills that can be practiced through a game
Introduction to Calligraphy Tools and techniques for lasting improvements
Everyday Coaching Practice some coaching in real life situations
IMPROV your style Learn how the improvisation theater mindset can improve your training style
Shoulder Massage 101 Learn some basics about massage and what one can do to relax tensed shoulders.
Wake Your Creativity Up Theater physical contact games