This page gathers the program overview, the learning objectives of the sessions and workshops held during the event.
Program Overview
Here is the program overview:
SESSIONS | DURATION | SESSIONS | DURATION |
Onboarding | 6H | Design Academy | 4H |
Trainer’s Attitude | 2H | Activity Management | 4H |
Adult Learning | 2H | Emotions in Learning | 4H |
Building Inclusive Experiences | 4H | Immersive Learning Experience | 4H |
Process Facilitation | 4H | Training Delivery | 8H |
Group Dynamics for Trainers | 4H | Delivery Practice | 3H |
Learning Space Design | 4H | Training Follow-up | 4H |
Training Design | 8H | Trainer’s Career Path | 4H |
WORKSHOPS | DURATION | ||
Amusement in Training 2nd Edition – D&D | 2H | ||
Introduction to Calligraphy | 2H | ||
Everyday Coaching | 2H | ||
IMPROV your style | 2H | ||
Shoulder Massage 101 | 2H |
Wake Your Creativity Up | 2H |
Event Sessions
Here bellow the learning objectives of all the sessions in the program:
SESSION | LEARNING OBJECTIVES |
YTA Onboarding | By the end of the session participants are expected to : – develop a sense of community; – actively engage in the YTA experience; – reflect on YTA onboarding process. |
Trainers Attitude | By the end of the session, participants are expected to: – infer the role of a trainer in an organisation; – provide a framework that helps build professional and ethical trainers’ attitude; – engage in a self-development path from a trainer’s perspective. |
Adult Learning | By the end of the session, the learners are expected to: – associate the adult learning principles with their own life experiences; – describe fundamentals of experiential learning to their peers; – illustrate a learning cycle scenario from a learner perspective. |
Building Inclusive Experiences | By the end of the session, participants are expected to: – develop practical strategies for designing training programs that cater to diverse learning, cultural backgrounds, and preferences. – implement strategies for addressing challenging situations related to diversity and inclusion in learning event. |
Process Facilitation | By the end of the session, participants will be able to: – understand and accept the importance of planned facilitation in various processes through self-reflection; – adapt collected practical knowledge to the future situations where facilitation will be needed; – create own processes. |
Group Dynamics | By the end of the session, participants are expected to: – understand the importance of space and process facilitation from a perspective of relationship management; – understand a 2-level relationship management in a training program; – analyse relationship development in a training program through a group dynamic model. |
Learning Space Design | By the end of the session participants are expected to: – recognise the space design categories of an existing location that foster collaboration; – illustrate concepts that uses the environment to support learning; – design a learning space supporting the objectives of a training program. |
Training Design | By the end of the session, participants are expected to: – analyse the development of training from an idea to a program; – create training sessions’ out-line; – design a learning experience that engages all kind of learners. |
Design Academy | By the end of the session, participants are expected to: – design a learning program; – develop a learning flow for that event; – collaborate in a team of trainers. |
Activity Management | By the end of the session, participants are expected to: – create a learning activity; – fully engage their audience into the activity; – run a complete debriefing activity; – connect their activity as part of a learning session. |
Emotions in Learning | By the end of the session, the learners are expected to: – become aware of the variety of emotions experienced in training; – understand how different emotions affect the learning process and knowledge retention; – create a learning activity that opens space for emotions; – fully engage their audience into the activity. |
Immersive Learning Experience | By the end of the session, participants are expected to: – describe the key characteristics of an immersive experience to third parties; – analyse existing ILEs to discern their immersive elements and structure; – design and run a YTA closing experience using ILE principles. |
Training Delivery | By the end of the session, participants are expected to: – discover principles of training delivery; – understand how active participation impact educational experience; – explore training delivery methods; – refine a training plan; – practice training delivery. |
Training Follow-Up | By the end of the session, participants are expected to: – acknowledge the role of follow-up in an educational process; – understand the composing elements of a follow-up; – collect a personal toolkit for their follow-up strategy. |
YTA Career Path & Call for Action | By the end of the session participants are expected to: – collect applicable knowledge about various opportunities that exist from YTA and other organisations (Institutions, companies, NGOS…) towards trainers; – develop their vision as a “professional-under-constant-development” in the training field, based and connected with the YTA follow-up plan; – produce a contract for the first 3 years towards self-development in a field of non-formal education; – initiate their own support network and utilize it during all phases of their development as trainers. |
Workshops
Here bellow the learning objectives of all the sessions in the program:
WORKSHOP | LEARNING OBJECTIVES |
Amusement in Training 2nd Edition – D&D | By the end of the workshop, participants are expected to deduce potential skills that can be practiced through a game |
Introduction to Calligraphy | Tools and techniques for lasting improvements |
Everyday Coaching | Practice some coaching in real life situations |
IMPROV your style | Learn how the improvisation theater mindset can improve your training style |
Shoulder Massage 101 | Learn some basics about massage and what one can do to relax tensed shoulders. |
Wake Your Creativity Up | Theater physical contact games |